DIGITAL PRESERVATION PROJECTABOUT

human cranium

The Digital Preservation Project focuses on developing and deploying cutting-edge imaging technologies for in-situ scanning that go beyond generating the typical 3D models only useful for making rough measurements. Instead, we are creating scans of such high resolution and detail that we can actually “digitally preserve” the objects.

Along with providing an incredible resource for researchers by allowing analysis, visualization, and measurement of the virtual objects (often to better than 25um accuracy which is about ¼ the thickness of a sheet of paper), the outputs from these scans span the media spectrum. The models can, of course, be rendered photorealistically for print media or animated for traditional video media but can also be used in a number of new media formats because of their level of detail and 3D nature. We have integrated these scans into VR headset applications, 360 degree dome displays, video game-like virtual museums, interactive models for use in digital magazines, and augmented reality displays. These models can also be color 3D printed resulting in stunning physical recreations that can be nearly indistinguishable from the actual object and used as museum displays.

The Digital Preservation Project is focused on scanning objects at risk, thus part of our first year’s efforts will be to build up a Rapid Response Team that can be on site globally, nearly immediately, when a critical need is identified. This team will be made up of members of the Project and will largely consist of National Geographic photographers trained in our capture techniques. This scan capture can be done quickly and efficiently so that even if budget for 3D processing is not yet identified, we can capture the full dataset for these critical scans quickly, with minimal initial financial commitment, and archive the data until full processing makes sense. In the context of this Rapid Response Team concept, we would reserve a number of days per year such that our resources are ready to go.

Check out our latest scans in our 3D Scans Section

Corey Jaskolski

Corey Jaskolski - Founder

Corey is a leader in the field of technical imaging and computational photography. He has developed high-tech imaging systems such as color night vision cameras, non-thermally triggered camera traps for imaging reptiles, many 360 degree still and video systems, and specialized 3D scanning imagers for use terrestrial, aerially from drones, and underwater.

He is a Fellow at the National Geographic Society and his work has been featured in many publications, television shows, and movies. His images have been published by the National Geographic magazine, Scuba Diver magazine, national newspapers, and scientific journals. Corey has an undergraduate dual-degree in Mathematics and Physics along with a Master's from the Massachusetts Institute of Technology (MIT) in Electrical Engineering and Computer Science. Corey's work has taken him to every corner of the world including to every continent and to the deck of the Titanic at 12,500' deep in the Atlantic Ocean.

Corey Jaskolski

Guillermo De Anda - Collaborator

Guillermo De Anda is an underwater archaeologist specialized in the study of caves and cenotes, both under the perspective of the Maya Civilization, and Pleistocene Studies. He has worked these environments for over 30 years. De Anda also worked for 14 years, as a Professor and Researcher, at the School of Anthropological Sciences of the Autonomous University of Yucatan, were he found and directed the underwater archaeology section. Today he is developing a karstik research center in the Yucatan under the auspices of UNAM, ASPEN Institute, and the Universidad Tecnologica de la Rivera Maya.